Accipiter
Community manager for indie games
I keep the community warm between patches: friendly servers, honest updates, and players who feel heard.
About me
Hey, I'm Accipiter!
Favourite indie games
Currently working on
Open to more indie projects
Got a game that needs a community? I would love to hear about it.
Want to dig deeper? My past projects live in the Game library.
Open the Game libraryCharacter sheet
My USP
I turn player feedback into friendly, honest two-way conversations, so devs hear what matters and players see it acted on.
Proficient in
Discord, Reddit, OBS, DaVinci Resolve, Trello, and community events from AMAs to launch-day streams.
Tap a skill to see what it means.
Fluent in patch notes, memes, and “we hear you.”
Will turn literally anything into a themed event.
Firefighting is my middle name (almost).
Gentle with players, ruthless with spam bots.
Gets devs, mods, and players in one room without a food fight.
My wishlist has its own wishlist.
Party chat
A short, real quote about working with you goes here.
A quote from a mod or volunteer about how it feels to be on your team.
A quote from a player who felt listened to.
A quote from someone who runs the studio about how you helped the team.
A quote from a volunteer who helped you run events.
A quote from a streamer or content creator you worked with.
Game library
Migration
Community manager, 20XX to 20XX
Describe the game in a sentence, then say what your role was and what you were responsible for.
What I did
- Something you built or ran
- Something you improved or fixed
- Something players loved
How it went
A result, ideally with a number, such as members grown or sentiment improved.
Sledding Game
Community manager, 20XX to 20XX
Describe the game in a sentence, then say what your role was and what you were responsible for.
What I did
- Something you built or ran
- Something you improved or fixed
- Something players loved
How it went
A result, ideally with a number, such as members grown or sentiment improved.
Gecko Gods
Community manager, 20XX to 20XX
Describe the game in a sentence, then say what your role was and what you were responsible for.
What I did
- Something you built or ran
- Something you improved or fixed
- Something players loved
How it went
A result, ideally with a number, such as members grown or sentiment improved.
Moros Protocol
Community manager, 20XX to now
Describe the game in a sentence, then say what your role was and what you were responsible for.
What I did
- Something you built or ran
- Something you improved or fixed
- Something players loved
How it went
A result, ideally with a number, such as members grown or sentiment improved.
Another Game
Community manager, 20XX to 20XX
Describe the game in a sentence, then say what your role was and what you were responsible for.
What I did
- Something you built or ran
- Something you improved or fixed
- Something players loved
How it went
A result, ideally with a number, such as members grown or sentiment improved.
This could be your game!
Have a game and a community that needs a home? I would love to hear about it.
What I would do
- Build a welcoming server from day one
- Turn player feedback into a clear loop to your dev team
- Keep launches calm and updates honest
Doodle wall
Thanks for stopping by! Leave a doodle for a chance to be featured on my page.
Draw something
Done? Save a copy and send it to me on Discord or by email and it might join the wall.
Featured doodles
Thanks for stopping by. See you in the server.